Operation Grim Sky Operators, Future Plans, Balancing Clash and Maverick Talked by Rainbow Six Siege Team
Rainbow Six Siege Operation Grim Sky is currently available for play on test servers, and Ubisoft already has some changes in mind ahead of the update's proper release. Operation Grim Sky is gearing up to be one of the most impact updates Rainbow Six Siege has seen in a long, time. While the two new operators, Clash and Maverick, help address some of the game's balance issues, it's the rest of the update that will bring much more widespread and crucial fixes to the game.
Ubisoft has heard that players want Maverick's blowtorch to run through fuel faster and have a shorter range as well, but the developer is holding off on changing either for now. Three of Siege's older Operators are getting changes. Zofia is losing one of her concussion grenades, so it's harder for her to single-handedly take over a room without a strategy. The full patch notes for the updates coming to Operation Grim Sky prior to the expansion's launch can be found on Siege's website.
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Replace smoke grenade with stun grenade
Smoke grenades are considered the most valuable gadget for capturing an objective or planting the defuser, so taking them away from Maverick unchecks one of the boxes that makes him a must-pick.
Reduce the number of pellets required to destroy a hatch from 6 to 4
Reducing the number of pellets required to destroy a hatch alleviates the frustration when this bug happens, but still feels balanced in that Hibana will have to use one third of her utility to make it happen.
Rainbow Six Siege has undergone praiseworthy evolution in its three years on the market, emerging as one of today's top shooters. Now midway through its third year of post-launch content, Ubisoft isn't slowing down, promising a roster of 100 Operators in the years ahead. The general perception of Rainbow Six Siege, and what players expect, has clearly changed. Even now, when you introduce a new Operator, there are balancing changes being made across the board. We learn a lot from all Operators that we release. And it's one of those things where sometimes, we learn things that we've done that are great and we apply those to other Operators.
A bit later during Grim Sky, we'll see further recoil changes. There'll be fix for shotgun recoil, and some changes for machine pistols are likely. These changes are coming pretty fast after initial feedback rolled in, and Ubisoft says you should expect that to continue in the future. It's important to understand that not all these changes will necessarily be included in the game from the moment Grim Sky launches.
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There will also be several general quality-of-life improvements. One of the biggest changes for players of all skill levels is how idle operator picks will work: Recruit is no longer the default. The original Xbox One outputs at 900p and the Xbox One X at 1728p, while the PS4 runs at 1080p and the PS4 Pro at 1440p.
Different operators have unique abilities and access to a variety of weapons, so it is crucial that the correct operator is chosen for each type of player. Here is everything you need to know about the Operation Grim Sky Operators, and how they might change up the game for the foreseeable future.