Azir can be a very difficult, and skill intensive champion to play but he is also very fun and not like any other champion in the game. He’s not overpowered by any means but when played correctly he can be incredibly annoying and super hard to deal with. If you’re looking for
a skill-intensive champion that you can dominate with and have people not complain about your champion simply being OP, definitely pick up Azir and at least try him out. For those uninitiated, here's a full guide for you.
Items
Azir raises the Sun Disc from the selected marked ruins after a brief delay. The Sun Disc functions like a standard turret but gains (15% AP) bonus attack damage. It also grants Azir any gold it earns. The Sun Disc's health decays over 60 seconds and loses 100 armor if Azir dies or moves too far away.This passive is extremely useful. You usually want to place it when you’re grouped up and ready to siege a turret, or if you want to defend a certain objective (like your nexus or inhibitor). Moreover, you can also use it to distract the enemy. You can apply pressure by sieging with the turret while the rest of your team tries to obtain another objective. It’s easy to do since Azir could zone multiple champions at once.
Rylai’s Crystal Scepter and Liandry’s Torment are pretty standard items for most Azir builds, since Azir’s abilities all scale with ability power. Nashor’s Tooth can be a strong item on Azir because it gives ability power, attack speed, and cooldown reduction which thanks to the first function of his passive further increases his attack speed. Void Staff is another good item that will help to increase your damage dealing capabilities.
Abilities
Conquering Sands
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. Enemies hit by multiple soldiers do not take additional damage, but are slowed by an additional 25% per soldier beyond the first. is the ability you use the reposition your soldiers. You usually use it to poke the enemy, but you can also reposition your soldiers in zoning areas to stop them from entering a certain place. By the way, for
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Arise!
Arise! is the main tool that Azir uses in lane to harass opponents and farm minions while staying safely out of harm’s way himself. His sand soldiers can be very frustrating for opponents to deal with because they are completely untargetable so there is literally nothing the enemy can do other than try to avoid them until they go away. When Azir attacks an enemy in a soldier's range, the Sand Soldier attacks in his stead, dealing 60 - 160 (based on level) (+ 60% AP) magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them.
Shifting Sands
Azir’s E spell is Shifting Sands and enables Azir to quickly dash to a target sand soldier himself. Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+70% Ability Power) magic damage. He also gains a shield for 4 seconds that absorbs up to 80/120/160/200/240 (+0) damage. The main thing about this ability is its dash. It is used with the help of Conquering Sands to extend the reach of the dash. Will expand on this further in the combos section.
Emperor’s Divide
This is Azir’s ultimate ability. Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 (+60% Ability Power) magic damage. The soldiers then remain as a wall for 3 seconds. Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely through it.Emperor’s Divide does not interact with Azir’s basic attacks or spells.