Fallout 76 Update 1.54 Patch Notes: Release Date, Graphics, Workshops, and Quest Fixes
The Fallout 76 Update 1.54 Patch Notes has been released by Bethesda on August 3, which brought some changes to the game. Let's see in details!
There are many different file sizes for the new update depending on the platform that you are playing the game on. You can check out the file sizes for the update down below.
PC (Bethesda.net): 2.2 GB
PC (Microsoft Store): 9.5 GB
PC (Steam): 2.3 GB
PlayStation: 8.45 GB
Xbox: 11.65 GB
As you can see, it’s a pretty hefty update. As for the patch itself, it’s mostly to fix some bugs and issues that the game has been having. All bug issues were reported previously by the game’s community. You can read the full patch notes posted down below.
Bug Fixes and Improvements
Art and Graphics
Graphic: The Garrahan Employee Outfit now rests more naturally on the hips of male characters.
Graphic: Equipping the Raider Warlord helmet will no longer make the character’s facial hair disappear.
textures: Fixed a texture corruption that could occur briefly when loading into Vault 96.
textures: Headless corpses no longer have flesh textures where the head used to be.
CAMP & Workshops
C.A.M.P. & Workshops
Snapping Toggle: A button has been added to the UI when placing or editing certain C.A.M.P. objects, like Fences, Bar Sets, Weapon Racks, Light Boxes, and Wall Letters, that allows players to decide whether they would like to enable or disable whether they will snap to other objects.
Going forward, players no longer need to decide between snapping and non-snapping versions of these objects in their build menus, and can instead simply place one version and decide whether to toggle snapping on or off.
Appliances: Activating the Washer and Dryer now causes the door to close and proper sound effects to play.
Displays: Fixed an issue that prevented a variety of weapons from appearing when assigned to Display Cases.
Displays: Magnetic Weapon Racks now share a build limit with other Displays.
Floors: Fixed an issue that allowed players to move, scrap, or store floors that had walls attached, which could result in floating structures.
Misc. Structures: The budget consumed by the Brotherhood of Steel Armory is now consistent with similar structures.
Stairs: Players can now correctly scrap Stairs that have been attached to Vault Catwalk pieces.
Items
Backpacks: Flairs applied to the Brotherhood of Steel Backpack no longer appear to float.
Consumables: The Carry Weight Booster’s description now correctly states that the item’s effects last for 30 minutes.
Cursed Weapons: Restored the “Cursed” prefix to the names of Cursed Weapons.
Power Armor: M.I.N.D. Velox and Enlightened M.I.N.D. Power Armor skins now provide proper resistances.
Power Armor: Light from the T-65 headlamp now shines in the correct direction in third-person view after applying the Scabber paint.
Legendary Weapons: Single-shot ranged weapons can no longer spawn with the “Last Shot” Legendary Attribute.
Unarmed Melee Weapons: The crafting requirements for the legendary “Face Breaker” Power Fist now properly include 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
Unarmed Melee Weapons: Power Fists, including “Face Breaker,” now correctly spawn with a “Standard Appearance” mod equipped by default.
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