If you want to give it a shot at SSF and look for some tips for a fresh SSF league start, here’s exactly what you need. Thank to Redditer “ u/mrooney”, who shared with us useful advice for the average player based on his own POE experience. You can check the original post below. And if you wanna buy ,
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Choose a fun league starter that doesn’t require any non-trivially farmable uniques. Safe uniques would be very common uniques and ones that are fast to farm via div cards: Tabula, Stormcloud, Sire of Shards, Whispering Ice, etc. There are plenty of guides in the forums that mention they are SSF-friendly, so go for one of those if it is your first time. As you get the hang of it you won’t need to follow SSF-specific guides, but it helps a lot in the beginning. Melee / attack-based builds should be a lot more accessible in in 3.7 as well with more skills gaining added damage as they level.
That said, you have access to a lot more uniques than you think. Because trade is the easiest method to get most uniques, it’s what most people do and you never learn the other ways. First of all, a surprising number of uniques have divination cards that can be farmed. Second, every recent league has had access to Ancient Orbs, or access to an identical mechanic (Incursion = T3 Sacrifice, Bestiary = Beast craft recipe, Delve = Harb nodes), which can make it fairly statistically straightforward to get many uniques with the right iLvl. Third, add Chance orbs to your loot filter as well as any bases for your most desired uniques, and chance them all. That’s how I got my Allelopathys for my ED/Blight build and you’ll see many SSF streamers doing this.
Try to fit increased item rarity (IIR) into your build. This is much more powerful than most people realize SSF, because it gives you significantly more build-enabling uniques, significantly more alchemy orbs (via alch shards from vendors), and significantly more T1 rares to identify. I’m a big fan of farming The Ascetic as a league starter before you have great gear. And if you can, fit Item Rarity gem in your main skill (or swap it in for clearing). If you freeze, HoI+IR is a great combo, or if you DoT, Contagion+IR (the first DoT gets the kill credit and this includes spreading w/ ED). For context, my SSFHC DP Heiro had a 6L Soul Mantle, 2x Kikazarus, and a Self-Flagellation. And my TR Heiro had a 6L Quill Rain, 2 Abyssal Tombfist, and a Kintsugi.
You’ll get more items overall than you might expect (including uniques and currency), because SSF feels like a league with inherent IIQ. I don’t mean the zones themselves have IIQ of course, but because there’s no time to spend on poe.trade, looking up items, whispering for trades, doing rotas, and leaving maps for trading, etc, you simply spend more time killing monsters and will find an increased number of items. It can be a really refreshing experience, and you should generally be swimming in everything you need to map (chaos / alc / scour / sextants), not only from killing more monsters, but from having more currency you aren’t spending on trades.
Drop-only gems: With Added Chaos and Detonate Mines from vendors now, the only thing you have to worry about is Enhance/Empower/Enlightens. Generally I find them each league, but I wouldn't run a league starter that absolutely depends on them. To help find them roll Gemcutter strongboxes for support gems and run gem Delves/Temple rooms.
Unique Jewels: These are the hardest to plan around in my experience, because they can’t be reliably chanced. Obviously many are quest rewards, and if you need two, just race another character to A5 if it doesn’t drop. Some seem to drop every league for me (From Dust / To Dust / Dead Reckoning), but don’t exactly plan a single-element Elemental Hit build in SSF. Some do have Div cards, so that’s a great option for those (A Mother's Parting Gift for Ice Storm, for example).
Atlas: 3.4 and 3.5 made filling out your atlas so much easier, with the Zana map rewards and non-deterministic 3:1 recipe. The most important thing is to add Chance orbs to your loot filter while leveling so you can buy Zana out after her daily missions as you progress through the Atlas. For red maps, 3-to-1 will help a lot as you farm them (I do this each time I hit 5 of a map so I always have at least 2 of each), and the various source of Horizon Orbs (drops, Strongholds, Delve, Zana missions) make life a lot easier. These are especially valuable at the higher tiers where you are more likely the get the map you want as the pool is limited! Note that the Zana "alternate of same tier" is very helpful and seems to follow drop rules such she has an increased chance to give you an uncomplete map. Don’t forget that Vaaling a map has a 12.5% to upgrade it as well. For filling out your unique maps, Ancient orb mechanics are also great once you've got the unique gear you need!
Masters. You can't buy maps SSF, so make sure that when the server rolls over daily (midnight UTC) and you get new missions, that they will spawn on a tier that you have most of the maps available. So, if you are just exploring T10s, make sure to run a lower tier map before the rollover that you have most maps in stock of, so masters spawn on that tier. This is REALLY CRITICAL for Zana as she won't refresh her inventory of maps if you can't do her “daily” mission, and the levels of maps she sells are tied to your quest progress and not the tier she spawns on. Getting a daily stock of maps from her is so useful for Atlas progression IMHO that this should be your top priority if you are remotely stuck.
Lootfilter. Use one! For league start: Filterblade.xyz > Presets > Leveling > Wands/Bows/1H as appropriate, Normal/Semi. Then quickly transition into Strict once you are all rare gear, and then Very Strict around maps. Make sure to add your chancing bases, div cards, and remove any T1/T2 rares you won't use. That last bit is especially critical if you play with IIR/IIQ. Generally I keep only the top 2-3 tiers of each gear slot of the right type for my build (Evasion, ES, etc) in my loot filter, and once I have a great item for a slot, I remove all but the top tier base for that slot.
Currency. So you’re short on a currency you need? Make sure you are alching every 6+ map you run for quant sustain, and Chisel + Vaaling whatever the highest tier red maps you are running/sustaining. Take any reasonably close Currency or Vaal Outpost Delve. If that isn’t enough, let’s see what you need:
Vaal orbs: sell 7 vaal gems + a fragment for a Vaal orb. Run extra fragments in your map device for a Vaal area when you need more Vaal gems. You can also run your maps that drop The Catalyst.
Chaos orbs: generally self-sustaining, but can do the occasional chaos recipe as needed, but focus more on Delve Currency/City nodes. Pick up <75 ilvl items from Vaal areas (above) as needed so at least one item is < 75 ilvl to get 2 Chaos.
Regals: regal recipe as needed!
Alchemy: Generally self-sustaining, but in case not, you can buy them 1:1 for Regret orbs, which are otherwise useless end-game SSF! Pick up and sell identified unique items you don’t need for alch shards. Consider maps which drop good div cards (Survivalist) when you are low. “Also keep in mind that you can use unneeded fossils or Orbs of Binding to roll your maps if you are running low on alcs.” - @ot4ku
Fuses: Sell Jeweller’s 4-to-1. Run maps for cards like Loyalty. Don’t forget to 20+ qual anything you are trying to link!
Jewellers: pick up every 6S of course, and pick them up from maps.
Silver Coins. Transmate + Augment every white Strongbox you find. “Extra silver coins” rolls surprisingly often! I ID blue Strongboxes so I can augment if it only has one mod. Adding a suffix is generally where the good stuff is, but rolling an Exile prefix is great too.
GCPs and Baubles: I have quality gems and flasks (>=15% for the latter) in my loot filter, and have a single dump tab for them. When it gets full I fill my inv and sell them all, gaining a handful of each every time. You can also ignore the flasks and trade Blacksmiths for Baubles.
Sextants: It will help a lot if you optimize for Shaped/Elder maps that can use white/yellow sextants and need at most 1 red, but don't forget you can 3-to-1 upgrade Sextants. Do a Shaper’s Stronghold any time one spawns! In 3.5 I sustained T16 Elder UGS pretty easily and ran 3 sextants, 1W+2Y. You can also farm the Monochrome card to get sextants.
Scours: These generally self-sustain even with liberal map re-rolling, but you can grab extra from vendors as needed.
Wisdoms/Portals/Armourers: Hopefully these are off your loot filter and you just sell Transmute stacks as needed (Blacksmiths in the case of Armourers).